Sunday, October 21, 2007

Elevator Design and Animation




*** My previous attempts at visually highlighting the movement and pathways of the elevators I have included within my design have seemed to be a bit unclear as well as not particularly stimulating to watch, this is therefore what I think I really need to improve on ***

Final Development of Elevator Pathways within UT2004:

I had not fully considered the degree to which the elevator movements within Unreal added to my overall design, however, in this final week of design development I really capitalised on this possibility in order to fully develop my design concept.

Final Draft Animation:


I have really attempted to highlight the various elevator pathways I have created within my design in a way that was not only visually interesting, but highlighted the distinct way I have approached the representation of Power. By beginning the animation with the basic office/meeting space design without the elevator pathways, I wanted to reveal the often fleeting nature of power. However, with the two different elevator pathways gradually being added, I also attempted to highlight the diverse and complex characteristics that achieving 'power' can induce.
I like the overall look and concept behind this animation, although it is clearly too long and I therefore need to develop it further.

Final Animation:


I have clearly found it extremely difficult to limit my animation to 10 seconds, despite cutting out various scenes. I think this is due to really wanting to give an accurate representation of the different pathways of the elevators that make up my design.

No comments: