Therefore I tried really hard to only use a certain number of textures which were a similar tone so as to add to the overall design, yet not take away from it.
Also, I really like the degree of visual complexity added to a design by the use of textures, so I really didn't want to lose this from my designs.
For example, the following images highlight the way I believe I have successfully carefully limited the application of Unreal textures so as to emphasise the architecture, angles and light rather then take away from them.


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